Tuesday, 17 June 2025

Table Tennis is only 3 Things - the Anti ⏱︎ waste guide

You've come to a throwaway leaflet on table tennis (TT) the sport, which took me the longest to write of all in this blog. And which is an unusual post because it's ironically meant for both serious theorists and "ping-pong" enthusiasts alike. Some terminology to clarify: "near-the-table" play refers to anything happening when players are less than 1 metre away from the edge of the table. "Anti" in the title is of common usage, preceding a symbol representing time. 

Seven main strokes, but only 3 really crucial for near-the-table

The 7 main TT strokes are the Drive, Smash, Block, Flick, Loop, Lift and Chop. I'll combine drives and smashes into "Forward Drive" for a nice acronym and the fact that it's just a difference in flying distances forwardly. What is the frequency they each appear in competitive matches of the very best? I argue that only the top 3 are crucial to master and proficiency in the rest suffices. Let's first clear some assumptions: 1) the world's best rackets are used 2) tables used pass the ITTF bounce test 3) competitors are proficient in all 7 strokes, including varied chopping techniques, and possess basic spin sensibility. 

Blocking, Forward Drive and Flick (BFF) are the only 3 strokes you really need to focus on. Doing so would maximize your chances of winning any tournament from the position of an underdog (not skill-wise but perhaps in terms of inadequate amounts of training time or subpar tables and coaches). How? In the end, it's all about understanding the frequency of winning stroke usage and training smarter than your opponents. Compared to loops and lifts, BFF (alongside chops obviously) will always be more important if you play near the table and have enough natural finesse to stay that way. Another assumption here. 

Modern game - high table and racket elasticity - as optimized for the 3-strokes system

Three strokes (BFF), used maybe 50 % of the time, plus chopping for basic point construction, are the predominant techniques for near-the-table styled players. Mid-distance play is beyond the scope of this post but still expect loops and lifts to hover around 20% of overall stroke frequency in the final analysis. In the graph below, I theorize that current ITTF-standardized tables favor the 3 strokes up to an overwhelming 86% as compared to 14% for Loops and Lifts. Chops excluded. Using less than 76% elastic tables would skew one's strokes towards looping because more inelastic bounces lower the percentage of allowable BFFs. Realistic near-the-table training should thus employ elastically standardized tables, with proportionate focus on the 3 most used strokes.

In conclusion

Combine high-tension, high-powered rackets with 76.7% elastic tables - which is almost the limit of what human reflexes can deal with - and what an intelligent player develops is a playing system where looping does not - cannot - win points. Looping merely acts as a bridge. And so they are used only about 15% of the time. Direct, side-spin dominant drives and flicking (or "flick-blocks") are simply more logical and reasonable winning strokes in a high-bounce, high-speed game, until of course looping mid-distance, which arrives ever so rarely, enters the room. 

Thursday, 12 June 2025

My Current Case [equipment update]


Done. 5 complete rackets (or 4.5, since the Primorac is in single-sided penhold config) which is just the right number of rackets to satisfy every mood. Why does one need 4 extra rackets? Haha, a moot question - table tennis was never meant to be a minimalist’s sport, it’s already so frivolous that it can be enjoyed by a fun fair booth uncle, so why won’t the construction of its equipment be so too? The more serious reason is simply the excess of TT talents in my area, which means solutions to the challenges they pose, which means new weapons, or servants. Now I have at my disposal: 


1. Mr Middle-aged Japanese gentleman: Victas Quartet AFC, straight handle with hard, sticky rubbers. Never unruly, not too powerful, yet capable of old-fashioned surprises.


 


2. Mr High Tech monster: All, pure Victas combo, with Sticky FH & all-round BH rubber on Koki Niwa’s current blade. A "screw-up" by some accounts, which might be why it's so difficult to get used to. Fastest racket in all of my downtown, easily.

3. Mr International, the East-West Hybrid Muscle: Dynamic JC - a top European blade (Darko J.) paired with Hurricane 3 as main attacking rubber, an offensive powerhouse combining the east and west. Still experimental, making it hard to use in more ways than one.


4. Mr Hardy, Occasionally Wild: Primorac Offensive blade (the only all-wood here) with medium soft rubber from Stiga.



5. Mr Ice-cold power: Kuikma blade + Tibhar MX-D dual (attack / defense) rubber, a heavyweight blaster, more often used as spare.




Tuesday, 3 June 2025

My "Build your perfect player" Answers

 πŸ“ Forehand - Koki Niwa +Ma Long

πŸ“ Backhand - Lee Sang-Su

🍽️ Serve - Truls Moregardh +Lin Gaoyuan

🧠 Mentality - Lin Yun-Ju +An Jae-hyun

πŸ– Feeling - Simon Gauzy +An Jae-hyun / Wang Chuqin

πŸ₯Š Power - Hugo Calderano

πŸ•ΊπŸ» Personality - ?

Wrap-up: early Nov -

This early wrap-up is part of my attempt to be a little more conscientious about journaling my table tennis journey. 3 main days stand out: ...